Random Numbers 3D

Judging yardage expertly is a weak point for me. Shooting at a dot on a piece of paper over a known distance, like a lot of folks, is easier than shooting at various sized animals over unknown distances. So, I am working on judging yardage.

Judging yardage is easy – here’s the math

This isn’t a new exercise for me. I have several yardage training plans. The one on queue for today was a random numbers exercise.

What I do is apply a random numbers generator to provide 20 values. These were selected within a boundary of 20 to 45 yards, inclusive. From that 20 values were generated and those become the distances. The value is then applied sequentially beginning at 3D target number one.

On the range there are 10 foam animals: a bear, coyote, badger, turkey, two deer, bobcat, pig, mosquito, and a mountain lion. The pig can be shot from three distinct angles, each one offering a new view. The turkey can be shot from the front or the side. The side shot on the turkey is the more difficult thanks to obstacles and trees. The mountain lion has two views both challenging and can be shot out to 48 yards. The two deer are positioned so that ambient light varies and they can be hot out to 65 yards, one out to 100 yards if I desired to chance a lost arrow.

This lane allows for a very long shot

For this exercise I approached each target in sequence and stopped when I reached the randomly generated distance. No range finder was employed to verify. From that position I aimed and took the shot.

The distances averaged 30.3 yards with a minimum distance of 20 yards and a maximum of 43. Today’s exercise resulted in a slightly higher score than yesterday morning’s test. This may be attributed to a slightly, 3 yards, closer average distance to the target.

Judging yardage is a weakness for me. To improve I look a practice design than makes me focus on yardage. This was a pretty good exercise. I’ll repeat this method this afternoon and narrow the values generated to 30 through 50.